clg/competitive scene/random stuff/blah
Hi. It’s been a while since I’ve done of these. A lot of this has to do with the fact that the second split of LCS is starting soon (also with me playing DotA). So I’ve been kind of busy/being lazy. Likewise, I’ve been waiting for some sort of inspiration to motivate me to write such a post. In any case, I’ve decided to focus on a lot of different subjects.
It will involve
-The Competitive Scene (LoL vs DotA)
A lot of people in the community don’t know what a ‘gamer’ exactly does. A pro gamer isn’t someone who is exactly free of obligations and does nothing 24/7. A pro gamer isn’t someone who can just expect to win without practicing at all. It’s someone who is binded by contracts/sponsor obligations/a rigorous practice schedule. Compared to people doing their ‘real world jobs’ I wouldn’t say it’s exactly the same (because obviously it isn’t). It’s also something I can’t compare because I’ve never experienced such a career. However, from what I do know is that we have a set schedule that’s just a bit tad different.
The schedule looks something like this:
Wake up around 10-12 [Fufill sponsor stuff/vlogs/etc. in the mornings]
Eat lunch 12pm-1
The schedule isn’t exactly 100% always the same as it is a bit flexible, but for the most part that is the general outline. The first thing you should see is a 8 hour block of where you are playing the game/discussing the game/watching the game. It’s amazing I can do this for an extended period of time while doing something I thoroughly enjoy. However, don’t get me wrong. Sometimes… you just get burnt out. A lot of my teammates I feel have had this happen to them and recently to me as well. There’s a lot of factors for this.
When someone says “I want to play games for a living”. What they imagine is someone just waking up with zero obligations on the line and just playing games doing whatever they please. Two people I can say are able to do this and they are Wingsofdeath and Aphromoo. I don’t know if that lifestyle gets boring from time to time but I’m sure for the most part their lifestyle is much more relaxing/lenient.
But when you join a team with a lot of sponsors it’s a lot different. You have to do video guides, vlogs, create guides, etc. You have to create content. I’m not here to complain about doing those things. I think it’s completely reasonable that you must earn your keep. It’s something I feel like a lot of people misunderstand or misjudge. The work on the side on top of playing the game is a lot especially when you just want to play the game. (This is where having a manager obviously makes your job a lot more easier).
I think the worst thing that happens is when people talk about as if they understand what we as clg players go through. They just assume our image is who we are. Our image is our image. It’s completely opposite of who we are. People think doublelift is this cocky arrogant guy, but he’s not. He’s humble for the most part and understands his flaws/strengths. But his image is what his personality entails and allows him to become this entertaining figure. It’s important to be able to distinguish between these two things. Not everyone in the world is who they appear to be. It sure as hell applies to gaming where a lot of fans/bystanders/haters watch these personalities.
Where am I going with this? I don’t know to be quite honest. I hope to try to create a message where it opens peoples’ eyes more and bypass the ignorance so people can understand. For what purpose? For the greater cause np.
IN ANY CASE… onto the competitive scenes.
The League competitive scene to me feels like it is too stagnant. Maybe it’s just me. Maybe it’s just NA. I have this feeling where the talent pool in NA is god awful (I’m sorry to say this). If you look at the history of NA LoL what do you see? Very few new up and coming players have replaced the older veterans. The numbers are below the 50s I feel like.. maybe less. The older veterans continue to play this game at almost a better level than the inexperienced teams. Likewise, I feel like the amateur scene is almost nonexistent. Because of this, breaking into the competitive scene is incredibly hard. There are a lot of issues.
The way Riot has their game set up is the IP/RP system. You have to own the champion to be able to play the champion in a ranked game. In a ranked game, chances are you are going to be spamming the one hero you know BEST. Because you know if you can play your best champion, you probably have a better chance of winning. So there are a lot of problems with this.
#1. You don’t want to expand your hero pool because you can’t afford it (BOTH RUNE PAGES + IP)
#2. You can’t play the hero
#3. You are afraid of playing the hero in a ranked game because you might lose
#4. You never play normal games so in the end… you never just get expand your hero pool and stay with the same hero
#5. There is too much of an emphasis in soloq. Reason being is: no one plays TMM and duo qs (even though a lot of people do it) still take ages.
#6. No voice communication in game results into people not being able to communicate effectively and efficiently. A lot of mistakes happen that could have potentially been averted by a tryhard mid player who spoke up rather than spamming the “retreat” ping.
Because of this you see at high elo all of these what I consider 1 trick ponies. They can play 1 hero and they just got to high elo. It’s doable don’t get me wrong. You can abuse the shit out of an OP hero quite easily and do it. But the biggest problem is that you aren’t going to see the players with potential rise to what they could become. I say this because I know exactly how long it takes to learn every hero. The way I approached this game was to play every hero as much as possible during free week and learn what their strengths/mana costs/cds/weaknesses/etc. all are. By being able to know exactly what they do best and worst allows you to setup for both counterplay and teamplay. I simply dislike the way how people are locked into these 1 role. The number of people that can play numerous roles in this competitive scene are near below 10 (at least in NA). I think that’s a big problem.
If you are truly good at this game… you will be known. When I play solo q I don’t know anyone (not in the competitive scene) that can play every role at a sufficient level minus… like 2. When I see solo q I see ninjaken afk playing nocturne all day // rainbow thugs playing shaco // azingy playing fiddlesticks //harkua playing ap nidalee etc etc. IS it necessary to be able to play every role? Probably not. You really don’t honestly. But I feel like if you want to be the best you should be able to play every role to a certain degree.
If you aren’t playing this game enough you won’t be able to know the limits of a lot of heroes. Maybe they have no limits. But if you don’t have the experience to tell you that for the future, you simply might lose in the future.
Onto the next point: the LCS system is destroying the amateur scene
The LCS system is rough. Simultaneously, it’s extremely volatile. How so?
-4 teams guaranteed into next season//4 teams potentially knocked out.
-Each LCS season lasts 10weeks with like… 5 weeks break in between.
The last LCS season for me started in January (it officially started in February I think) but now it’s June…. that’s 6 months. The way LCS works is that if you aren’t playing in those tourneys there basically are no other amateur tourneys compared to a year ago. A year ago you would have NESL every week, Curse tourneys, TSM Invitationals, GGchronicles, MLG, IPL, Dreamhack, Go4LOLs etc. Every week there would be some sort of tournament (with prize money). But now it’s pretty much limited to LCS. Sure you might have this random ass wellplayed tournament going on but it’s not… active.
You either make LCS or you don’t. One of the very few exceptions to this I feel like is Cloud9. They were a team that should’ve made LCS in the beginning but they failed to do so at january. They ACTUALLY stuck through (of course with a lot of roster changes) for the 6 months and made it into the 2nd run. There are of course people like velocity/azure cats who still play the game despite losing and are just going for it. But I feel like these are just all outliers. What would have happened if cloud9 and velocity didn’t make it? The fact that complexity still stays together is actually surprising to me. I guess it’s something they still yearn to do. I would know if I couldn’t play in LCS for 6 months I’d probably be done with this game and move on. I suppose it’s what most of team Marn did. It’s very… scary. It’s very hard to stay together and to devote time and resources to make this a career (I suppose that’s the payment). Maybe it is reasonable. To me I feel like there should still be a way to make it like when I was on CLG Black I would be able to play whenever I want doing whatever I did in the real world. I was semi-competitive. There was a line you could cross over at anytime. It seems like the line only is crossable once in a blue moon.
But hey that’s just my thoughts.
I think if Edward does join Curse it will be really cool. It marks the first step for an international (minus loco) team change. In DotA, teams are consisted of europeans/na/canadians sometimes (of course it’s a bit more rare). But it’s something that has been around for quite some time. By breaking this region restriction, it creates more potential for stronger teams. Obviously in LoL it’s a bit more harder because you can’t play on NA from EU without 200 ping (vice versa) while in DotA you technically could. [This is a key big difference] So mingling between regions is incredibly hard. Say Edward does join curse… it’s a gamble. Will Edward work out with curse? How could you know for sure if you haven’t seen him play in solo q or try him out. Region restriction. It’s a problem.
DotA is much more evolved than League. A lot of what happens in league has happened in DotA. I consider the 2v1 + jungle to be pretty much a trilane. The top laner is what I call the off laner now. It is very similar. There are also a lot of key differences. In League a lot of people are scared to step out of the bounds. People are not willing to try out new stuff. New strats/crazy strats/breaking the meta. It’s due to how League is structured. Everyone is basically “maining” this role especially because it’s hard to expand your hero pool without playing the game constantly. Meanwhile in DotA you can always just do -random (everything is unlocked). The League scene in NA seems very amateur and I feel like this is because we don’t know what we are doing. A lot of my DotA friends think LoL players are more tryhard because we have gaming houses and scrim 24/7. I don’t think that’s true because we are still new to this. Korea is on a different level because they already have been through all of it and understand exactly how they should approach the gaming house aspect. I can already tell you that the fact we have these extravagant mansions compared to what koreans live in (very small enclosed spaces just enough to do what they must [game]) is the difference. Our definition is a lot more noob. Literally. We are underdeveloped and that is one of the biggest reasons why we fall behind to the Koreans. Likewise, the competitive level is just much higher because of the larger mechanical talent there. League has a lot to learn. I myself, have a lot to learn and I hope that I can learn from everyone in all games to find out what works best so that I can help my team succeed. It’s always a learning process and it’s always something I want to improve on. You can always learn stuff from other games… it’s just if you choose to accept and have an open mind.